55 research outputs found

    Using humanoid robots to study human behavior

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    Our understanding of human behavior advances as our humanoid robotics work progresses-and vice versa. This team's work focuses on trajectory formation and planning, learning from demonstration, oculomotor control and interactive behaviors. They are programming robotic behavior based on how we humans “program” behavior in-or train-each other

    General video game AI: Competition, challenges, and opportunities

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    The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. This area of study can be seen as an approximation of General Artificial Intelligence, with very little room for game-dependent heuristics. This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first conclusions drawn after two editions of our competition, and outlining our future plans

    C-tests revisited: back and forth with complexity

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-21365-1_28We explore the aggregation of tasks by weighting them using a difficulty function that depends on the complexity of the (acceptable) policy for the task (instead of a universal distribution over tasks or an adaptive test). The resulting aggregations and decompositions are (now retrospectively) seen as the natural (and trivial) interactive generalisation of the C-tests.This work has been partially supported by the EU (FEDER) and the Spanish MINECO under grants TIN 2010-21062-C02-02, PCIN-2013-037 and TIN 2013-45732-C4-1-P, and by Generalitat Valenciana PROMETEOII 2015/013.Hernández Orallo, J. (2015). C-tests revisited: back and forth with complexity. En Artificial General Intelligence 8th International Conference, AGI 2015, AGI 2015, Berlin, Germany, July 22-25, 2015, Proceedings. Springer International Publishing. 272-282. https://doi.org/10.1007/978-3-319-21365-1_28S272282Bellemare, M.G., Naddaf, Y., Veness, J., Bowling, M.: The arcade learning environment: An evaluation platform for general agents. Journal of Artificial Intelligence Research 47, 253–279 (2013)Hernández-Orallo, J.: Beyond the Turing Test. J. Logic, Language & Information 9(4), 447–466 (2000)Hernández-Orallo, J.: Computational measures of information gain and reinforcement in inference processes. AI Communications 13(1), 49–50 (2000)Hernández-Orallo, J.: On the computational measurement of intelligence factors. In: Meystel, A. (ed.) Performance metrics for intelligent systems workshop, pp. 1–8. National Institute of Standards and Technology, Gaithersburg (2000)Hernández-Orallo, J.: AI evaluation: past, present and future (2014). arXiv preprint arXiv:1408.6908Hernández-Orallo, J.: On environment difficulty and discriminating power. Autonomous Agents and Multi-Agent Systems, 1–53 (2014). http://dx.doi.org/10.1007/s10458-014-9257-1Hernández-Orallo, J., Dowe, D.L.: Measuring universal intelligence: Towards an anytime intelligence test. Artificial Intelligence 174(18), 1508–1539 (2010)Hernández-Orallo, J., Dowe, D.L., Hernández-Lloreda, M.V.: Universal psychometrics: Measuring cognitive abilities in the machine kingdom. Cognitive Systems Research 27, 50–74 (2014)Hernández-Orallo, J., Minaya-Collado, N.: A formal definition of intelligence based on an intensional variant of Kolmogorov complexity. In: Proc. Intl. Symposium of Engineering of Intelligent Systems (EIS 1998), pp. 146–163. ICSC Press (1998)Hibbard, B.: Bias and no free lunch in formal measures of intelligence. Journal of Artificial General Intelligence 1(1), 54–61 (2009)Legg, S., Hutter, M.: Universal intelligence: A definition of machine intelligence. Minds and Machines 17(4), 391–444 (2007)Li, M., Vitányi, P.: An introduction to Kolmogorov complexity and its applications, 3 edn. Springer-Verlag (2008)Schaul, T.: An extensible description language for video games. IEEE Transactions on Computational Intelligence and AI in Games PP(99), 1–1 (2014)Solomonoff, R.J.: A formal theory of inductive inference. Part I. Information and control 7(1), 1–22 (1964

    Neural network generated parametrizations of deeply virtual Compton form factors

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    We have generated a parametrization of the Compton form factor (CFF) H based on data from deeply virtual Compton scattering (DVCS) using neural networks. This approach offers an essentially model-independent fitting procedure, which provides realistic uncertainties. Furthermore, it facilitates propagation of uncertainties from experimental data to CFFs. We assumed dominance of the CFF H and used HERMES data on DVCS off unpolarized protons. We predict the beam charge-spin asymmetry for a proton at the kinematics of the COMPASS II experiment.Comment: 16 pages, 5 figure

    Efficiency of the Antithetic Variate Method for Simulating Stochastic Networks

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    This paper investigates the efficiency of antithetic variate simulation for estimating the expected completion time of stochastic networks. The method is compared with Monte Carlo simulation and considers both computation effort and the variance of the estimators. An efficiency ratio is first developed and then investigated within a theoretical framework. We then provide analytical proof of the superiority of the antithetic variate method for some networks whose activity durations are distributed symmetrically about their means. Next, experimental analysis of the efficiency ratio is carried out using test networks that are randomly structured and whose activity distributions are randomly assigned. The study shows that on the average the antithetic variate method can provide the same precision as Monte Carlo simulation, but with approximately 1/4 the computation effort. Furthermore, when activity distributions are symmetric, we can expect the antithetic variate method to require less than 1/10 the computation effort.simulation, antithetic variates, stochastic networks

    Assessing implicit knowledge in BIM models with machine learning

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    The promise, which comes along with Building Information Models, is that they are information rich, machine readable and represent the insights of multiple building disciplines within single or linked models. However, this knowledge has to be stated explicitly in order to be understood. Trained architects and engineers are able to deduce non-explicitly explicitly stated information, which is often the core of the transported architectural information. This paper investigates how machine learning approaches allow a computational system to deduce implicit knowledge from a set of BIM models

    MobiDict : a mobility prediction system leveraging realtime location data streams

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    Mobility prediction is becoming one of the key elements of location-based services. In the near future, it will also facilitate tasks such as resource management, logistics administration and urban planning. To predict human mobility, many techniques have been proposed. However, existing techniques are usually driven by large volumes of data to train user mobility models computed over a long duration and stored in a centralized server. This results in inherently long waiting times before the prediction model kicks in. Over this large training data, small time bounded user movements are shadowed, due to their marginality, thus impacting the granularity of predictions. Transferring highly sensitive location data to third party entities also exposes the user to several privacy risks. To address these issues, we propose MobiDict, a realtime mobility prediction system that is constantly adapting to the user mobility behaviour, by taking into account the movement periodicity and the evolution of frequently visited places. Compared to the existing training approaches, our system utilises less data to generate the evolving mobility models, which in turn lowers the computational complexity and enables implementation on handheld devices, thus preserving privacy. We test our system using mobility traces collected around Lake Geneva region from 168 users and demonstrate the performance of our approach by evaluating MobiDict with six different prediction techniques. We find a satisfactory prediction accuracy as compared to the baseline results obtained with 70% of the user dataset for majority of the users
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